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Last updated: September 16, 2011 12:13 PM

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Computer Software

The following is a list of the educational software that is available for use on the computers at Scotchtown Avenue School:

Software

Description

Neighborhood Map Machine

An innovative tool for creating, exploring, presenting, and printing maps.  The program allows students to design and solve geography mysteries.  Students create maps of real or imaginary places, travel around neighborhoods and towns, and learn about direction, symbols, scale, grid coordinates, and other important geography skills.  Students can print maps in multiple sizes, from standard to wall-size.  They can create slide shows that chronicle town history, give a guided tour, or present a proposal for town development.  Students ask and answer geographic questions and gather, organize, and analyze geographic information.  Includes three modes:  create, explore, mystery.

Shape Up!

Students explore and create geometric shapes, patterns & pictures using 2 & 3 dimensional shapes.  Students work in any one of the five environments, learning:  names & properties of shapes, similarities & congruences, direction & orientation in a plane and in space, relationships between foldouts & regular polyhedra, reflections & rotations, symmetries & asymmetries, polygons, estimation, classification and tessellations & tilings.

Sticky Bear’s Spelling

Students spell words utilizing three spelling activities.  In the first activity, “Bash”, students spell words choosing letters from a select group.  In the second activity, “Bee”, students spell words choosing from all of the letters in the alphabet.  Using the third game, “Jumble”, students unscramble letters to spell the picture.  Each game can have up to 4 players.

Kid Keys

Teaches students the alphabet, the computer keyboard and how to use a mouse.  Students build letter, phonics and word recognition skills, become familiar with the layout of the keyboard, learn keyboard letter locations and learn to type their own words on the Keystone Keyboard. Five keyboard and mouse activities are tailored to young children and little hands.  “Keyboard Hinting” helps students find the right keys.  Multiple levels engage students and allow them to advance at their own pace. 

Learn About Life Science: The Senses

Includes a Senses Book filled with nine lessons about the senses, fun quizzes serve as review and there are three challenging games:  Matching Activity, Sequencing Activity, and My Sensational Day Activity.

Learn About Life Science: The Human Body

Includes a Human Body Book filled with nine lessons about the human body, fun quizzes serve as review and three challenging games:  Matching Activity, Sequencing Activity, and Body Puzzle Activity.

Introduction to Patterns

Students are introduced to linear and geometric patterns found in art and nature.  They experience patterns in movement by creating a dance.  They design colorful snakes with geometric patterns to match a story they hear.  In multimedia activities, students predict a pattern as it is revealed one section at a time using geometry and spatial sense with patterns, relationships, numbers and measurement.  Students utilize real-world objects, manipulatives, cross-curricular activities and multimedia. 

Creating Patterns from Shapes

Students create patterns from shapes through challenging activities.  Provides lessons that integrate manipulatives, real world objects, cross-curricular activities and multimedia.  Students describe & classify radiating & tiling patterns, explore area with a number of blocks, compare the number of blocks in 2 shapes, and use addition to find the value of a pattern.

Jumpstart Kindergarten

Students build a strong reading foundation in the areas of letter and word recognition, phonics, and word building using the nine activities.  The phonics practice activities reinforce phonics skills and build vocabulary.  Students practice identifying upper and lowercase letters, consonants and consonants blends with words, vowels, long and short vowel sounds, build rhyming, reading, and listening skills, learn to sound out letters phonetically, recognize digraphs, and put letters in order to make words.

Sticky Bear Typing

Contains thirty unique levels, each designed for the mastery of a group of keys.  There are three activities:  Stickybear Keypress – lessons are structured toward enabling mastery of the entire keyboard in 30 levels; Stickybear Thump – builds typing speed in a fast-action game; Stickybear Stories – allows typing practice with real text in a choice of categories, using the entire keyboard.

Kidspiration

A visual learning tool where students create graphic organizers and combine pictures, text and spoken words to represent thoughts and information.

Jumpstart Kindergarten Reading

Students build a strong reading foundation in the areas of letter and word recognition, phonics and word building.  Students apply what they have learned about letter sounds as they design an alphabet quilt in art. The six activities, sequenced by general difficulty level, include matching letters, beginning letters and letter-blends of words, matching vowel sounds, word recognition, and building rhyming and listening skills.

Kid Pix 4

It is a drawing and painting program that also allows the children to add writing.  Kid Pix is a great tool to use when integrating technology into the curriculum. 

Key Skills: Letters & Words, Spelling & Phonics, Basic Word Concepts, Shapes, #’s & Measurements, Subtraction, Reading Letters & Words

A series of programs that reinforce both reading and math concepts.  The reading portion includes alphabet recognition, phonemic awareness, phonics, spelling and vocabulary.  The math portion includes addition and subtraction, fractions, geometry, measurement, money and number recognition and order.

Letters and Numbers

Students will practice letters and numbers utilizing 15 games each with two levels.  Letter games include letter sounds, ABC order, ABC dot-to-dot, beginning consonant sounds, ending sounds and spelling.  Number games include, counting to 5, adding to 5, number order through 20, number matching through 20, number dot-to-dot, counting 1-10/11-20, addition sentences and a fun addition game.

Type To Learn Jr.

Provides an engaging and informative introduction to computer keyboarding skills for young children.  The program features a guided learning tutorial and exciting interactive games to motivate early learners.  Strong support for the development of correct posture and hand placement on the keyboards.  Three playful typing activities designed to provide a variety of challenges and rewards.

Mighty Math Zoo Zillions

Teaches problem solving skills and builds math confidence for Kindergarten, 1st & 2nd grade.    A math game that uses Virtual Manipulatives to help students make connections between concrete and abstract math problems.  There are five activities including basic math, identifying 3D shapes, adding and subtracting using a number line, money concepts and word problems.

Ten Tricky Tiles

For grades 2nd-6th.  Students choose from three activities; addition & subtraction, balance tiles and crossword tiles.  Students solve horizontal and vertical number sentences.  They can also create their own puzzles.

Splish Splash Math

For students in grades 1-3 to reinforce their basic addition & subtraction skills.  Two types of games:  the Equation Game, where students need to determine the appropriate rule which would satisfy each equation; and What’s My Rule, where students need to determine the appropriate rule which would satisfy each equation.  Three levels of difficulty are offered. 

Learn About Life Science:  Plants

Learn about the parts of a plant, including roots, leaves, stems, seeds, and flowers.  Learn where and how plants grow and even how they make their own food.  Includes a Plant Book filled with nine lessons about plants; fun quizzes at the end of each lesson; three challenging games – Sequencing Activity, Matching Activity, and Build It Activity.

Numbers Undercover

Introduces students to math and problem-solving skills:  measurement, time, money, and number patterns.  Two modes:  practice which allows students to play the activities of their choice and solve mystery completing four activities.  Each activity has 3 difficulty levels to increase skills. 

Sticky Bear Math Word Problems

Students will be engaging math, reading, drawing, journal entry and experimentation.  There are 12 lessons:  1 & 2 addition, 3, 4, 5, & 6 subtraction, 7 addition w/ regrouping, 8 w/ regrouping, 9 basic multiplication, 10 basic division, 11 multiplication involving 2 digit factor w/ & w/o carrying, 12 division involving 2 digit dividends w/ & w/o borrowing.

Graph Club

Students learn to gather, sort, and classify information; they construct graphs, analyze their data, and print their graphs in multiple sizes.  They learn to use graphs to solve problems and make decisions. 

Numbers Recovered

Two modes of play:  Practice mode allows students to explore/play activities and in Mystery mode students complete four activities to collect clues that lead them to missing numbers.  Features a versatile Counter Tool which allows students to explore number relationships with visual representations of numbers using ones, tens, and hundreds blocks that mirror counting manipulatives.  Three levels within each activity target math and problem solving skills in equivalent representations, comparisons, place values, and graphing.

Learn About Earth Science: 

Weather

Students utilize a Weather Book filled with nine lessons about weather; fun quizzes at the end of each lesson; a word  processor for taking notes and writing stories; a jukebox filled with clever, catchy tunes to help reinforce student learning; and three challenging games to engage students:  Matching Activity, Sequencing Activity, Calendar Activity.

Learn About Life Science:  Animals

Includes an Animal book filled with nine lessons about animals; fun quizzes at the end of each lesson to serve as reviews and assessment; three challenging activities – Matching Activity, Sorting Activity, and Habitat Builder Activity.

Learn About Physical Sciences, Matter, Measurement & Mixtures

Includes a book filled with nine lessons about matter, measurement, and mixtures; fun quizzes serve as review and three challenge games:  Matching, Sequencing and Sorting. 

Jumpstart Phonics

Students learn word building, word recognition, rhyming, digraphs, blends, long vowel sounds, short vowel sounds, ending consonants, beginning consonants, sound recognition, and letter recognition through five skill building activity areas with adjustable difficulty levels.  Students play games that reinforce phonics and reading skills.

Reading Blaster

Features focused, comprehensive content that adjusts to students’ needs to help them master math and reading one subject and grade level at a time.  Six high-powered activities with five levels of reading content grow as students fine-tune their grammar and reading skills.  Students identify compound words and contractions, use past and present tenses, and sequence words to make sentences.

Memory Fun

Students develop memory, counting, time, letter recognition, money, and other skills as they match objects according to a set of rules.  Students can choose mode 1, 2 or 3 to practice different skills.

Letter Sounds

Identify consonant sounds in words and connect those sounds to letters.  Sort pictures, objects, and words into groups based on like sounds.  Build words by manipulating initial consonants.  Identify initial and final letter sounds in words by sequencing.  Apply letter-sound correspondences to begin to read words.  Compose original songs and tongue twisters based on common initial sounds.

I Spy School Days

I Spy School Days is a challenging virtual theme park for the imagination.  The activities include several brain-building activities that can inspire learning across the curriculum.  It is a terrific learning tool for students with different learning abilities.

Bric-A-Brac Sorting

This program has been created to help develop thinking and logic skills.  In the activities included, students will sort images into groups and with themes covering food, indoors & outdoors, animals, shapes, numbers and colors.

Early Years Math Pack

This program will give students a great introduction to the world of math – from numbers to shapes to time.  Students learn to count to 10 and recognize numbers; order objects according to size; determine which is more or less; and begin to relate addition to combining two or more groups, and subtraction to taking away.  Students will have fun interacting with a clock, basic shapes, patterns and much more. 

1 2 3 Numbers

Six rewarding activities designed to help students develop essential first number skills.  Students will be engaged with bright colors, familiar, compelling images and exciting noises, sounds and music.  This program develops important early learning skills:  number recognition; number sounds; number sequences and counting; matching, sorting and pairing; improves thinking and reasoning; develops confidence, enhances motivation and initiative. 

Paws Explore Numbers

Students practice and develop their number skills utilizing six activities.  With 3 levels of difficulty students can practice counting, rounding, estimating, place value and number sequences.

Paws Explore Symmetry

Students explore the topic symmetry through six activities.  Students can choose from three levels of difficulty in each activity that covers recognizing and creating one/two lines of symmetry, sorting images according to lines of symmetry and making/completing symmetrical patterns and pictures. 

Primary Topics:  2D & 3D Shapes

2D and 3D shapes are explored in this program to teach and develop understanding of shape, space and beginning geometry.  Students sort both 2D and 3D shapes into groups, select the correct shape based on the information given, match a 3D shape with the outline of its flattened (2D) sides, and more. 

Teaching Time

A large interactive clock can be manipulated just like a real clock, and is a fast, easy, and effective activity to demonstrate time concepts.  1-click switching between digital & analog.  Includes 6 learning games.