|
Software |
Description |
|
Neighborhood Map Machine |
An
innovative tool for creating, exploring,
presenting, and printing maps. The
program allows students to design and
solve geography mysteries. Students
create maps of real or imaginary places,
travel around neighborhoods and towns,
and learn about direction, symbols,
scale, grid coordinates, and other
important geography skills. Students
can print maps in multiple sizes, from
standard to wall-size. They can create
slide shows that chronicle town history,
give a guided tour, or present a
proposal for town development. Students
ask and answer geographic questions and
gather, organize, and analyze geographic
information. Includes three modes:
create, explore, mystery. |
|
Shape
Up! |
Students
explore and create geometric shapes,
patterns & pictures using 2 & 3
dimensional shapes. Students work in
any one of the five environments,
learning: names & properties of shapes,
similarities & congruences, direction &
orientation in a plane and in space,
relationships between foldouts & regular
polyhedra, reflections & rotations,
symmetries & asymmetries, polygons,
estimation, classification and
tessellations & tilings. |
|
Sticky
Bear’s Spelling |
Students
spell words utilizing three spelling
activities. In the first activity,
“Bash”, students spell words choosing
letters from a select group. In the
second activity, “Bee”, students spell
words choosing from all of the letters
in the alphabet. Using the third game,
“Jumble”, students unscramble letters to
spell the picture. Each game can have
up to 4 players. |
|
Kid Keys |
Teaches
students the alphabet, the computer
keyboard and how to use a mouse.
Students build letter, phonics and word
recognition skills, become familiar with
the layout of the keyboard, learn
keyboard letter locations and learn to
type their own words on the Keystone
Keyboard. Five keyboard and mouse
activities are tailored to young
children and little hands. “Keyboard
Hinting” helps students find the right
keys. Multiple levels engage students
and allow them to advance at their own
pace. |
|
Learn
About Life Science: The Senses |
Includes
a Senses Book filled with nine lessons
about the senses, fun quizzes serve as
review and there are three challenging
games: Matching Activity, Sequencing
Activity, and My Sensational Day
Activity. |
|
Learn
About Life Science: The Human Body |
Includes
a Human Body Book filled with nine
lessons about the human body, fun
quizzes serve as review and three
challenging games: Matching Activity,
Sequencing Activity, and Body Puzzle
Activity. |
|
Introduction to Patterns |
Students
are introduced to linear and geometric
patterns found in art and nature. They
experience patterns in movement by
creating a dance. They design colorful
snakes with geometric patterns to match
a story they hear. In multimedia
activities, students predict a pattern
as it is revealed one section at a time
using geometry and spatial sense with
patterns, relationships, numbers and
measurement. Students utilize
real-world objects, manipulatives,
cross-curricular activities and
multimedia. |
|
Creating
Patterns from Shapes |
Students
create patterns from shapes through
challenging activities. Provides
lessons that integrate manipulatives,
real world objects, cross-curricular
activities and multimedia. Students
describe & classify radiating & tiling
patterns, explore area with a number of
blocks, compare the number of blocks in
2 shapes, and use addition to find the
value of a pattern. |
|
Jumpstart Kindergarten |
Students
build a strong reading foundation in the
areas of letter and word recognition,
phonics, and word building using the
nine activities. The phonics practice
activities reinforce phonics skills and
build vocabulary. Students practice
identifying upper and lowercase letters,
consonants and consonants blends with
words, vowels, long and short vowel
sounds, build rhyming, reading, and
listening skills, learn to sound out
letters phonetically, recognize
digraphs, and put letters in order to
make words. |
|
Sticky
Bear Typing |
Contains
thirty unique levels, each designed for
the mastery of a group of keys. There
are three activities: Stickybear
Keypress – lessons are structured toward
enabling mastery of the entire keyboard
in 30 levels; Stickybear Thump – builds
typing speed in a fast-action game;
Stickybear Stories – allows typing
practice with real text in a choice of
categories, using the entire keyboard. |
|
Kidspiration |
A visual
learning tool where students create
graphic organizers and combine pictures,
text and spoken words to represent
thoughts and information. |
|
Jumpstart Kindergarten Reading |
Students
build a strong reading foundation in the
areas of letter and word recognition,
phonics and word building. Students
apply what they have learned about
letter sounds as they design an alphabet
quilt in art. The six activities,
sequenced by general difficulty level,
include matching letters, beginning
letters and letter-blends of words,
matching vowel sounds, word recognition,
and building rhyming and listening
skills. |
|
Kid Pix
4 |
It is a
drawing and painting program that also
allows the children to add writing. Kid
Pix is a great tool to use when
integrating technology into the
curriculum. |
|
Key
Skills: Letters & Words, Spelling &
Phonics, Basic Word Concepts, Shapes,
#’s & Measurements, Subtraction, Reading
Letters & Words |
A series
of programs that reinforce both reading
and math concepts. The reading portion
includes alphabet recognition, phonemic
awareness, phonics, spelling and
vocabulary. The math portion includes
addition and subtraction, fractions,
geometry, measurement, money and number
recognition and order. |
|
Letters
and Numbers |
Students
will practice letters and numbers
utilizing 15 games each with two
levels. Letter games include letter
sounds, ABC order, ABC dot-to-dot,
beginning consonant sounds, ending
sounds and spelling. Number games
include, counting to 5, adding to 5,
number order through 20, number matching
through 20, number dot-to-dot, counting
1-10/11-20, addition sentences and a fun
addition game.
|
|
Type To
Learn Jr. |
Provides
an engaging and informative introduction
to computer keyboarding skills for young
children. The program features a guided
learning tutorial and exciting
interactive games to motivate early
learners. Strong support for the
development of correct posture and hand
placement on the keyboards. Three
playful typing activities designed to
provide a variety of challenges and
rewards. |
|
Mighty
Math Zoo Zillions |
Teaches
problem solving skills and builds math
confidence for Kindergarten, 1st
& 2nd grade. A math game
that uses Virtual Manipulatives to help
students make connections between
concrete and abstract math problems.
There are five activities including
basic math, identifying 3D shapes,
adding and subtracting using a number
line, money concepts and word problems. |
|
Ten
Tricky Tiles |
For
grades 2nd-6th.
Students choose from three activities;
addition & subtraction, balance tiles
and crossword tiles. Students solve
horizontal and vertical number
sentences. They can also create their
own puzzles. |
|
Splish
Splash Math |
For
students in grades 1-3 to reinforce
their basic addition & subtraction
skills. Two types of games: the
Equation Game, where students need to
determine the appropriate rule which
would satisfy each equation; and What’s
My Rule, where students need to
determine the appropriate rule which
would satisfy each equation. Three
levels of difficulty are offered.
|
|
Learn
About Life Science: Plants |
Learn
about the parts of a plant, including
roots, leaves, stems, seeds, and
flowers. Learn where and how plants
grow and even how they make their own
food. Includes a Plant Book filled with
nine lessons about plants; fun quizzes
at the end of each lesson; three
challenging games – Sequencing Activity,
Matching Activity, and Build It
Activity. |
|
Numbers
Undercover |
Introduces students to math and
problem-solving skills: measurement,
time, money, and number patterns.
Two
modes: practice which allows students
to play the activities of their choice
and solve mystery completing four
activities. Each activity has 3
difficulty levels to increase skills.
|
|
Sticky
Bear Math Word Problems |
Students
will be engaging math, reading, drawing,
journal entry and experimentation.
There are 12 lessons: 1 & 2 addition,
3, 4, 5, & 6 subtraction, 7 addition w/
regrouping, 8 w/ regrouping, 9 basic
multiplication, 10 basic division, 11
multiplication involving 2 digit factor
w/ & w/o carrying, 12 division involving
2 digit dividends w/ & w/o borrowing. |
|
Graph
Club |
Students
learn to gather, sort, and classify
information; they construct graphs,
analyze their data, and print their
graphs in multiple sizes. They learn to
use graphs to solve problems and make
decisions.
|
|
Numbers
Recovered |
Two modes
of play: Practice mode allows students
to explore/play activities and in
Mystery mode students complete four
activities to collect clues that lead
them to missing numbers. Features a
versatile Counter Tool which allows
students to explore number relationships
with visual representations of numbers
using ones, tens, and hundreds blocks
that mirror counting manipulatives.
Three levels within each activity target
math and problem solving skills in
equivalent representations, comparisons,
place values, and graphing. |
|
Learn
About Earth Science:
Weather |
Students
utilize a Weather Book filled with nine
lessons about weather; fun quizzes at
the end of each lesson; a word
processor for taking notes and writing
stories; a jukebox filled with clever,
catchy tunes to help reinforce student
learning; and three challenging games to
engage students: Matching Activity,
Sequencing Activity, Calendar Activity. |
|
Learn
About Life Science: Animals |
Includes
an Animal book filled with nine lessons
about animals; fun quizzes at the end of
each lesson to serve as reviews and
assessment; three challenging activities
– Matching Activity, Sorting Activity,
and Habitat Builder Activity. |
|
Learn
About Physical Sciences, Matter,
Measurement & Mixtures |
Includes
a book filled with nine lessons about
matter, measurement, and mixtures; fun
quizzes serve as review and three
challenge games: Matching, Sequencing
and Sorting. |
|
Jumpstart Phonics |
Students
learn word building, word recognition,
rhyming, digraphs, blends, long vowel
sounds, short vowel sounds, ending
consonants, beginning consonants, sound
recognition, and letter recognition
through five skill building activity
areas with adjustable difficulty
levels. Students play games that
reinforce phonics and reading skills. |
|
Reading
Blaster |
Features
focused, comprehensive content that
adjusts to students’ needs to help them
master math and reading one subject and
grade level at a time. Six high-powered
activities with five levels of reading
content grow as students fine-tune their
grammar and reading skills. Students
identify compound words and
contractions, use past and present
tenses, and sequence words to make
sentences. |
|
Memory
Fun |
Students
develop memory, counting, time, letter
recognition, money, and other skills as
they match objects according to a set of
rules. Students can choose mode 1, 2 or
3 to practice different skills.
|
|
Letter
Sounds |
Identify
consonant sounds in words and connect
those sounds to letters. Sort pictures,
objects, and words into groups based on
like sounds. Build words by
manipulating initial consonants.
Identify initial and final letter sounds
in words by sequencing. Apply
letter-sound correspondences to begin to
read words. Compose original songs and
tongue twisters based on common initial
sounds. |
|
I Spy
School Days |
I Spy
School Days is a challenging virtual
theme park for the imagination. The
activities include several
brain-building activities that can
inspire learning across the curriculum.
It is a terrific learning tool for
students with different learning
abilities. |
|
Bric-A-Brac Sorting |
This
program has been created to help develop
thinking and logic skills. In the
activities included, students will sort
images into groups and with themes
covering food, indoors & outdoors,
animals, shapes, numbers and colors.
|
|
Early
Years Math Pack |
This
program will give students a great
introduction to the world of math – from
numbers to shapes to time. Students
learn to count to 10 and recognize
numbers; order objects according to
size; determine which is more or less;
and begin to relate addition to
combining two or more groups, and
subtraction to taking away. Students
will have fun interacting with a clock,
basic shapes, patterns and much more.
|
|
1 2 3
Numbers |
Six
rewarding activities designed to help
students develop essential first number
skills. Students will be engaged with
bright colors, familiar, compelling
images and exciting noises, sounds and
music. This program develops important
early learning skills: number
recognition; number sounds; number
sequences and counting; matching,
sorting and pairing; improves thinking
and reasoning; develops confidence,
enhances motivation and initiative.
|
|
Paws
Explore Numbers |
Students
practice and develop their number skills
utilizing six activities. With 3 levels
of difficulty students can practice
counting, rounding, estimating, place
value and number sequences. |
|
Paws
Explore Symmetry |
Students
explore the topic symmetry through six
activities. Students can choose from
three levels of difficulty in each
activity that covers recognizing and
creating one/two lines of symmetry,
sorting images according to lines of
symmetry and making/completing
symmetrical patterns and pictures.
|
|
Primary
Topics: 2D & 3D Shapes |
2D and 3D
shapes are explored in this program to
teach and develop understanding of
shape, space and beginning geometry.
Students sort both 2D and 3D shapes into
groups, select the correct shape based
on the information given, match a 3D
shape with the outline of its flattened
(2D) sides, and more. |
|
Teaching
Time |
A large
interactive clock can be manipulated
just like a real clock, and is a fast,
easy, and effective activity to
demonstrate time concepts. 1-click
switching between digital & analog.
Includes 6 learning games. |